Item Fountain Path
The same as the Fountain Path effect, but with dropped items instead of falling blocks.
Parameters
Path
The path the origin of the fountain follows using the format of
world, x1, y1, z1; x2, y2, z2; x3, y3, z3
. You can of course repeat this process as much as you would like. Use a ; to separate different locations.
world, 196.3, 64, -381.8; 199.3, 65, -375.8; 205.8, 61, -361.8
Velocity
Sets the velocity of the dropped items. This is used to launch items in a specific direction. Don't set these values too high (I would say around a maximum of 10). Follows the pattern of x, y, z
.
1, 1.5, 0
Lifetime
The amount of time the dropped items should stay visible. After this time (in ticks) they'll be removed.
40
Randomizer
This randomizes the value of the velocity a bit. The higher the value, the more the velocity changes. I suggest keeping this between 0
and 1
.
0.5
Speed
The speed the origin moves over the path. Measured in blocks/s
.
5
Frequency
In Minecraft a new entity or particle spawns every tick, but when the speed is very high an empty space comes between two entities or particles. To fix that you can use the frequency parameter. The frequency is how many entities/particles there should be every block. This effect only activates when the speed is too big that the amount of entities or particles per block is lower than the frequency.
5
Smooth
Whether the animation of the path should be smooth or not. Can be set to true
or false
. The total duration of the effect (in function of the speed) is not affected by this parameter!
true
Delay
The amount of ticks this effect waits after the show starts before its activation.
40
Frequency extra info
In Minecraft a new entity or particle spawns every tick, but when the speed is very high an empty space comes between two entities or particles. To fix that you can use the frequency parameter. The frequency is how many entities/particles there should be every block.
This effect only activates when the speed is too big that the amount of entities or particles per block is lower than the frequency.
An example is when a particle line travels 10 blocks forward with a speed of 1 and a frequency of 5. The frequency will not be activated because the speed is 1 block per second which means that there will be 20 particles on one block and 20 is bigger than 5. If we change the speed to 10 then it'll travel with 10 blocks per second. Meaning that there should normally only spawn 2 particles on every block! This is where the frequency kicks in to spawn extra particles to fill in the gap.
Preview
Youtube Tutorial
WIP
Last updated