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  1. EffectMaster
  2. Effects

Fill Block

Fills a selected area with blocks, you can compare it with the /fill command.

PreviousFalling BlockNextFirework

Last updated 8 months ago

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Parameters

Parameter
Information
Example

FromLocation

world, 196, 64, -381

ToLocation

world, 215, 70, -390

Block

STONE

BlockData

[open=true]

Duration

The amount of time this change has to be active. After this time it changes back to normal.

60

Delay

The amount of ticks this effect waits after the show starts before its activation.

40

YML Preset
'1':
  Type: FILL_BLOCK
  FromLocation: world, 0, 0, 0
  ToLocation: world, 3, 3, 3
  Block: STONE
  BlockData: []
  Duration: 100
  Delay: 0

The blocks used for the fill effect aren't real blocks, but are sent to the player as packets. This means that players can't interact with them and will change back to how they were when a player interacts with it. Why you may ask, well...

  1. Changing a large amount of blocks at once can cause lag and is also not very safe. Imagine you accidentally added a 0 extra then a huge area will be filled and you'll lose everything you've built in that area.

  2. This is a show plugin, not a terraforming plugin. It is not intended to execute huge changes to worlds with this plugin.

Preview

Youtube Tutorial

Soon... hopefully heheh

The first location, comparable with the first location of the command. Follows the patern of world, x, y, z.

The second location, comparable with the second location of the command. Follows the patern of world, x, y, z.

The to use. Items will not work!

The of the block (if it has any). For example an open gate, a rotated stair, ... Use [] to set none.

/fill
/fill
block
block data