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  1. EffectMaster
  2. Effects

Block Path

The same as the Fountain Path effect, but with solid blocks which will stay for a specific amount of time.

PreviousBlock LineNextConsole Command

Last updated 8 months ago

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Parameters

Parameters
Information
Example

Path

The path the origin of the fountain follows using the format of

world, x1, y1, z1; x2, y2, z2; x3, y3, z3. You can of course repeat this process as much as you would like. Use a ; to separate different locations.

world, 196.3, 64, -381.8; 199.3, 65, -375.8; 205.8, 61, -361.8

Block

BLUE_STAINED_GLASS

BlockData

[open=true]

Speed

The speed the origin moves over the path. Measured in blocks/s.

5

Duration

The amount of ticks each block will stay.

40

Smooth

Whether the animation of the path should be smooth or not. Can be set to true or false.

true

Delay

The amount of ticks this effect waits after the show starts before its activation.

40

Yaml Preset
'1':
  Type: BLOCK_PATH
  Path: 'world, 0, 0, 0; 3, 3, 3' 
  Block: BLUE_STAINED_GLASS
  BlockData: []
  Speed: 1
  Duration: 40
  Smooth: true
  Delay: 0

Preview

Youtube Tutorial

Doesn't exist yet.

The to use as falling block. Items will not work!

The of the block (if it has any). For example an open gate, a rotated stair, ... Use [] to set none.

block
block data