Block Path
The same as the Fountain Path effect, but with solid blocks which will stay for a specific amount of time.
Last updated
The same as the Fountain Path effect, but with solid blocks which will stay for a specific amount of time.
Last updated
Path
The path the origin of the fountain follows using the format of
world, x1, y1, z1; x2, y2, z2; x3, y3, z3
. You can of course repeat this process as much as you would like. Use a ; to separate different locations.
world, 196.3, 64, -381.8; 199.3, 65, -375.8; 205.8, 61, -361.8
Block
The block to use as falling block. Items will not work!
BLUE_STAINED_GLASS
BlockData
The block data of the block (if it has any). For example an open gate, a rotated stair, ... Use []
to set none.
[open=true]
Speed
The speed the origin moves over the path. Measured in blocks/s
.
5
Duration
The amount of ticks each block will stay.
40
Smooth
Whether the animation of the path should be smooth or not. Can be set to true
or false
.
true
Delay
The amount of ticks this effect waits after the show starts before its activation.
40