Block Path

The same as the Fountain Path effect, but with solid blocks which will stay for a specific amount of time.

Parameters

ParametersInformationExample

Path

The path the origin of the fountain follows using the format of

world, x1, y1, z1; x2, y2, z2; x3, y3, z3. You can of course repeat this process as much as you would like. Use a ; to seperate different locations.

world, 196.3, 64, -381.8; 199.3, 65, -375.8; 205.8, 61, -361.8

Block

The block to use as falling block. Items will not work!

BLUE_STAINED_GLASS

BlockData

The block data of the block (if it has any). For example an open gate, a rotated stair, ... Use [] to set none.

[open=true]

Speed

The speed the origin moves over the path. Measured in blocks/s.

5

Duration

The amount of ticks each block will stay.

40

Smooth

Whether the animation of the path should be smooth or not. Can be set to true or false.

true

Delay

The amount of ticks this effect waits after the show starts before it's activation.

40

Yaml Preset
'1':
  Type: BLOCK_PATH
  Path: 'world, 0, 0, 0; 3, 3, 3' 
  Block: BLUE_STAINED_GLASS
  BlockData: []
  Speed: 1
  Duration: 40
  Smooth: true
  Delay: 0

Youtube Tutorial

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