Block Path
The same as the Fountain Path effect, but with solid blocks which will stay for a specific amount of time.
Last updated
The same as the Fountain Path effect, but with solid blocks which will stay for a specific amount of time.
Last updated
Path
The path the origin of the fountain follows using the format of
world, x1, y1, z1; x2, y2, z2; x3, y3, z3
. You can of course repeat this process as much as you would like. Use a ; to separate different locations.
world, 196.3, 64, -381.8; 199.3, 65, -375.8; 205.8, 61, -361.8
Block
BLUE_STAINED_GLASS
BlockData
[open=true]
Speed
The speed the origin moves over the path. Measured in blocks/s
.
5
Duration
The amount of ticks each block will stay.
40
Smooth
Whether the animation of the path should be smooth or not. Can be set to true
or false
.
true
Delay
The amount of ticks this effect waits after the show starts before its activation.
40
Doesn't exist yet.
The to use as falling block. Items will not work!
The of the block (if it has any). For example an open gate, a rotated stair, ... Use []
to set none.