Fountain Line

Emits falling blocks like the Fountain effect, but moves from one location straight to another.

Parameters

Parameters
Information
Example

FromLocation

The start location of the fountain in the format of world, x, y, z.

world, 196.3, 64, -381.8

ToLocation

The location it moves towards in the format of world, x, y, z.

world, 201.3, 64, -381.8

Velocity

Sets the velocity of falling blocks. This is used to launch falling blocks in a specific direction. Don't set these values too high (I would say around a maximum of 10). Follows the pattern of x, y, z.

1, 1.5, 0

Block

BLUE_STAINED_GLASS

BlockData

[open=true]

Randomizer

This randomizes the value of the velocity a bit. The higher the value, the more the velocity changes. I suggest keeping this between 0 and 1.

0.5

Speed

The speed the origin moves from the first location to the second one. Measured in blocks/s

5

Frequency

In Minecraft a new entity or particle spawns every tick, but when the speed is very high an empty space comes between two entities or particles. To fix that you can use the frequency parameter. The frequency is how many entities/particles there should be every block. This effect only activates when the speed is too big that the amount of entities or particles per block is lower than the frequency.

5

Delay

The amount of ticks this effect waits after the show starts before its activation.

40

Frequency extra info

In Minecraft a new entity or particle spawns every tick, but when the speed is very high an empty space comes between two entities or particles. To fix that you can use the frequency parameter. The frequency is how many entities/particles there should be every block.

This effect only activates when the speed is too big that the amount of entities or particles per block is lower than the frequency.

An example is when a particle line travels 10 blocks forward with a speed of 1 and a frequency of 5. The frequency will not be activated because the speed is 1 block per second which means that there will be 20 particles on one block and 20 is bigger than 5. If we change the speed to 10 then it'll travel with 10 blocks per second. Meaning that there should normally only spawn 2 particles on every block! This is where the frequency kicks in to spawn extra particles to fill in the gap.

YML Preset
'1':
  Type: FOUNTAIN_LINE
  FromLocation: world, 0, 0, 0
  ToLocation: world, 0, 3, 0
  Velocity: 0, 0, 0
  Block: BLUE_STAINED_GLASS
  BlockData: []
  Randomizer: 0
  Speed: 1
  Frequency: 5
  Delay: 0

Preview

Youtube Tutorial

Not yet, srry :')

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