Item Fountain

The same as the Fountain effect, but with dropped items instead of falling blocks.

Parameters

ParametersInformationExample

Location

The origin of the fountain in the format of world, x, y, z.

world, 196.3, 64, -381.8

Velocity

Sets the velocity of the dropped items. This is used to launch items in a specific direction. Don't set these values too high (I would say around a maximum of 10). Follows the pattern of x, y, z.

1, 1.5, 0

Material

The material to use as item. All items work here!

DIAMOND_SWORD

CustomModelData

The custom model data of the item (if you want to use custom models).

12

Length

The duration of the effect (in ticks!).

20

Lifetime

The amount of time the dropped items should stay visible. After this time (in ticks) they'll be removed.

40

Randomizer

This randomizes the value of the velocity a bit. The higher the value, the more the velocity changes. I suggest keeping this between 0 and 1.

0.5

Delay

The amount of ticks this effect waits after the show starts before it's activation.

40

YML Preset
'1':
  Type: ITEM_FOUNTAIN
  Location: world, 0, 0, 0
  Velocity: 0, 0, 0
  Material: BLUE_STAINED_GLASS
  CustomModelData: 0
  Length: 20
  Lifetime: 40
  Randomizer: 0
  Delay: 0

Youtube Tutorial

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