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  1. EffectMaster
  2. Effects

Item Fountain

The same as the Fountain effect, but with dropped items instead of falling blocks.

PreviousFountain PathNextItem Fountain Line

Last updated 8 months ago

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Parameters

Parameters
Information
Example

Location

The origin of the fountain in the format of world, x, y, z.

world, 196.3, 64, -381.8

Velocity

Sets the velocity of the dropped items. This is used to launch items in a specific direction. Don't set these values too high (I would say around a maximum of 10). Follows the pattern of x, y, z.

1, 1.5, 0

Material

DIAMOND_SWORD

CustomModelData

12

Duration

The duration of the effect (in ticks!).

20

Lifetime

The amount of time the dropped items should stay visible. After this time (in ticks) they'll be removed.

40

Randomizer

This randomizes the value of the velocity a bit. The higher the value, the more the velocity changes. I suggest keeping this between 0 and 1.

0.5

Delay

The amount of ticks this effect waits after the show starts before its activation.

40

YML Preset
'1':
  Type: ITEM_FOUNTAIN
  Location: world, 0, 0, 0
  Velocity: 0, 0, 0
  Material: BLUE_STAINED_GLASS
  CustomModelData: 0
  Length: 20
  Lifetime: 40
  Randomizer: 0
  Delay: 0

Preview

Youtube Tutorial

Doesn't exist yet...

The to use as item. All items work here!

The of the item (if you want to use custom models).

material
custom model data