Particle Emitter
Emits particles over a specified amount of time.
Parameters
| Parameter | Description | Example |
|---|---|---|
| Location | The location of the particle in the format world, x, y, z. | world, 196.3, 64, -381.8 |
| Particle | The particle to spawn. See Bukkit Particle List for available particles. | FLAME |
| Amount | The number of particles to spawn each tick. | 200 |
| Delta | Spread along the X, Y and Z where the particles can randomly appear. | 0, 0.5, 0.3 |
| Force | If true, particles are visible to players regardless of distance (if in view). | false |
| Length | Duration of the effect in ticks. | 40 |
| StartUp | Time in ticks it takes to reach the full amount of particles. Set to 0 to disable this gradual start. | 20 |
| Size | Size of the particle (only works for REDSTONE, SPELL_MOB, and SPELL_MOB_AMBIENT). | 1.0 |
| Color | RGB color of the particle (only for REDSTONE, SPELL_MOB, and SPELL_MOB_AMBIENT). Format: R, G, B. | 123, 186, 92 |
| Block | Block material for particles that require a block type (BLOCK_CRACK, BLOCK_DUST, FALLING_DUST, ITEM_CRACK). | STONE |
| Delay | Ticks to wait after the show starts before activating the effect. | 40 |
YML Preset
'1':
Type: PARTICLE_EMITTER
Location: world, 0, 0, 0
Particle: SMOKE_NORMAL
Amount: 1
dX: 1
dY: 1
dZ: 1
Force: false
Length: 20
StartUp: 0
Delay: 0
Preview

Youtube Tutorial
Still needs to be made...