Particle Emitter
Emits particles over a specified amount of time.
Parameters
Parameter | Description | Example |
---|---|---|
Location | The location of the particle in the format world, x, y, z . | world, 196.3, 64, -381.8 |
Particle | The particle to spawn. See Bukkit Particle List for available particles. | FLAME |
Amount | The number of particles to spawn each tick. | 200 |
dX | The spread or delta along the X-axis where particles can spawn. | 1 |
dY | The spread or delta along the Y-axis where particles can spawn. | 1 |
dZ | The spread or delta along the Z-axis where particles can spawn. | 1 |
Force | If true , particles are visible to players regardless of distance (if in view). | false |
Length | Duration of the effect in ticks. | 40 |
StartUp | Time in ticks it takes to reach the full amount of particles. Set to 0 to disable this gradual start. | 20 |
Size | Size of the particle (only works for REDSTONE , SPELL_MOB , and SPELL_MOB_AMBIENT ). | 1.0 |
Color | RGB color of the particle (only for REDSTONE , SPELL_MOB , and SPELL_MOB_AMBIENT ). Format: R, G, B . | 123, 186, 92 |
Block | Block material for particles that require a block type (BLOCK_CRACK , BLOCK_DUST , FALLING_DUST , ITEM_CRACK ). | STONE |
Delay | Ticks to wait after the show starts before activating the effect. | 40 |
YML Preset
'1':
Type: PARTICLE_EMITTER
Location: world, 0, 0, 0
Particle: SMOKE_NORMAL
Amount: 1
dX: 1
dY: 1
dZ: 1
Force: false
Length: 20
StartUp: 0
Delay: 0
Preview
Youtube Tutorial
Still needs to be made...