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Item Fountain Path

The same as the Fountain Path effect, but with dropped items instead.

Parameters

ParameterDescriptionExample
PathThe path the origin of the fountain follows, formatted as world, x1, y1, z1; x2, y2, z2; x3, y3, z3. You can add as many points as you like. Separate locations with a semicolon (;).world, 196.3, 64, -381.8; 199.3, 65, -375.8; 205.8, 61, -361.8
VelocitySets the velocity of the dropped items to launch them in a specific direction. Keep values reasonable (around a max of 10). Format is x, y, z.1, 1.5, 0
MaterialThe Minecraft material used as the item. All items are supported here!BLUE_STAINED_GLASS
CustomModelDataThe custom model data ID of the item, used for custom textures or models.12
LifetimeHow long the dropped items remain visible, in ticks (1 tick = 1/20 second). After this, they are removed.40
RandomizerAdds random variation to the velocity. Recommended values are between 0 and 1 for natural movement.0.5
SpeedThe speed at which the origin moves along the path, measured in blocks per second (blocks/s).5
FrequencyControls how many entities/particles spawn per block to avoid gaps when speed is high. The effect activates only if speed causes fewer entities per block than this value.5
SplineTypeThe spline type which will be used for the path. This can be POLY_CHAIN for straight lines, BEZIER for extremely smooth lines which don't go over the exact points or CATMULL_ROM for smooth lines which do go over the points.CATMULL_ROM
DelayNumber of ticks to wait after the show starts before activating the effect.40

Frequency extra info:
In Minecraft, entities or particles normally spawn once every tick. When speed is high, gaps can appear because fewer entities are spawned per block. The frequency parameter controls how many entities/particles should spawn per block to fill these gaps.
For example, a particle line moving 10 blocks per second with frequency 5 will spawn additional particles to prevent gaps, while at 1 block per second it won’t activate since normal spawn rate exceeds frequency.

YML Preset
'1':
Type: ITEM_FOUNTAIN_PATH
Path: 'world, 0, 0, 0; 3, 3, 3'
Velocity: 0, 1, 0
Material: BLUE_STAINED_GLASS
CustomModelData: 0
Lifetime: 40
Randomizer: 0
Speed: 1
Frequency: 5
Smooth: true
Delay: 0

Preview

Item Fountain Path Preview


Youtube Tutorial

WIP