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Fountain Line

Emits falling blocks of which the base location moves from one location to another.

Parameters

ParametersDescriptionExample
FromLocationThe start location of the fountain in the format world, x, y, z.world, 196.3, 64, -381.8
ToLocationThe location it moves towards in the format world, x, y, z.world, 201.3, 64, -381.8
VelocitySets the velocity of falling blocks, used to launch blocks in a specific direction. Avoid values too high (recommended max ~10). Format: x, y, z.1, 1.5, 0
BlockThe block to use as falling block (items won’t work).BLUE_STAINED_GLASS
BlockDataThe block data of the block (if any). For example, an open gate or rotated stair. Use [] to set none.[open=true]
RandomizerRandomizes the velocity values slightly. Higher values cause more variation. Recommended range: 0 to 1.0.5
SpeedThe speed at which the origin moves from the start to the end location, measured in blocks per second.5
FrequencyControls how many entities/particles spawn per block to avoid gaps at high speeds. Only activates when the speed causes entity spacing to be lower than the frequency. For example, if speed is 10 blocks/s and frequency is 5, this ensures enough entities spawn to fill gaps.5
DelayNumber of ticks to wait after the show starts before activating this effect.40

info

Frequency Extra Info

In Minecraft, new entities or particles spawn every tick. At high speeds, gaps appear between entities/particles. The frequency parameter sets how many entities/particles spawn per block to fill those gaps.

For example, a particle line moving 10 blocks with speed 1 block/s spawns 20 particles per block (frequency not needed). But at speed 10 blocks/s, only 2 particles per block would spawn, causing gaps — frequency ensures extra particles spawn to fill them.

YML Preset
'1':
Type: FOUNTAIN_LINE
FromLocation: world, 0, 0, 0
ToLocation: world, 0, 3, 0
Velocity: 0, 0, 0
Block: BLUE_STAINED_GLASS
BlockData: []
Randomizer: 0
Speed: 1
Frequency: 5
Delay: 0

Preview

Fountain Line


Youtube Tutorial

Not yet, sorry :')