Fountain Path
Emits falling blocks of which the base location follows a specified path.
Parameters
Parameter | Description | Example |
---|---|---|
Path | The path the fountain’s origin follows, formatted as world, x1, y1, z1; x2, y2, z2; x3, y3, z3 . Separate multiple locations with a semicolon (; ). | world, 196.3, 64, -381.8; 199.3, 65, -375.8; 205.8, 61, -361.8 |
Velocity | Sets the velocity of the falling blocks to launch them in a specific direction. Keep values reasonable (around a max of 10). Format is x, y, z . | 1, 1.5, 0 |
Block | The Minecraft block used as the falling block. Items are not supported. | BLUE_STAINED_GLASS |
BlockData | Optional block state data (e.g., open gate, rotated stair). Use [] for none. See block states for details. | [open=true] |
Randomizer | Adds random variation to the velocity. Values between 0 and 1 are recommended for natural effects. | 0.5 |
Speed | Speed at which the origin moves along the path, measured in blocks per second. | 5 |
Frequency | When speed is high, gaps can appear between spawned entities or particles. Frequency controls how many entities/particles spawn per block to fill these gaps. This activates only if the default spawn rate is lower than the frequency setting. | 5 |
SplineType | The spline type which will be used for the path. This can be POLY_CHAIN for straight lines, BEZIER for extremely smooth lines which don't go over the exact points or CATMULL_ROM for smooth lines which do go over the points. | CATMULL_ROM |
Delay | Number of ticks to wait after the show starts before activating the effect. | 40 |
Frequency details
Minecraft spawns a new entity or particle every tick. At very high speeds, this can cause visible gaps between entities or particles. The frequency parameter ensures more entities/particles spawn per block to maintain a continuous appearance.
For example, a particle moving 10 blocks with a speed of 1 and frequency 5 will not trigger frequency because the spawn density is already high (20 particles per block). At speed 10, only 2 particles per block spawn normally, so frequency kicks in to add more and fill gaps.
YML Preset
'1':
Type: FOUNTAIN_PATH
Path: 'world, 0, 0, 0; 3, 3, 3'
Velocity: 0, 0, 0
Block: BLUE_STAINED_GLASS
BlockData: []
Randomizer: 0
Speed: 1
Frequency: 5
Smooth: true
Delay: 0
Preview
Youtube Tutorial
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